#pragma once

#include "Manager.h"

class LogManager : Manager {
public:
	LogManager();
	virtual ~LogManager();

	void addLog(string log);
	vector<SDL_Texture*> getlog_texture(){ return log_texture_; }

	void run();

	const static int c_log_height = 30;
private:
	vector<SDL_Texture*> log_texture_;
	vector<int> log_texture_id_;
};

